"Do not wait for leaders; do it alone, person to person."
- Mother Teresa
Directions(1 to 10):Fourteen centuries ago when the world was much
younger, the ruler of all India, Rajah Balhait, was (1)
about his people. A new game of dice, called nard, had
(2) the imagination of his subjects. Teaching them
that chance alone - a roll of the dice - guided the (3)
of men. All who played this game of fortune lost their
(4) in the virtues of courage, prudence, wisdom and
hope. It bred a fatalism that was (5) the spirit of the
Rajah Balhait commissioned Sissa, an intelligent
courtier, at his court, to find an answer to this (6).
After much (7)the clever Sissa invented another game,
chaturanga, the exact (8) of nard, in which the four
elements of the Indian army were the key pieces. In
the game these pieces - chariots, horses, elephants
and foot soldiers - joined with a royal counsellor to
defend their king and defeat the enemy. Forceful (9)
was demanded of the players not luck. Chaturanga soon
became more popular than nard, and the (10) to the
kingdom was over.